You will find 6 occurences of IBNK inside PSound.aaf. Pikmin 2 contains 6 instrument banks numbered 0 to 5. Information related to sounds/music is stored inside \AudioRes\PSound.aaf. The BMS files are located inside \AudioRes\Seqs\Seq.arc. The flaaffy toolchain created by arookas is important to creating custom BMS files and can also be used to dump instrument banks (IBNK) and sounds (WSYS) from Pikmin 2 and can be found here: The following article will describe a few details that are important to creating a custom BMS file that actually plays ingame. Thus it is more similar to machine code than MIDI. It is a powerful format containing commands that are executed by a BMS interpreter built into the game that is, among other things, capable of basic maths on a limited number of registers and conditional branching. Pikmin 2 uses a sequenced music format called BMS for some of its music.
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